The art of game design - a book of lenses

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The Art of Game Design

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The Art of Game Design
A Book of Lenses

Jesse Schell
Carnegie Mellon University

AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO

Morgan Kaufmann Publishers is an imprint of Elsevier

Morgan Kaufmann Publishers is an imprint of Elsevier. 30Corporate Drive, Suite 400, Burlington, MA 01803, USA This book is printed on acid-free paper. © 2008 by Elsevier Inc. All rights reserved. Designations used by companies to distinguish their products are often claimed as trademarks or registered trademarks. In all instances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capital letters. Alltrademarks that appear or are otherwise referred to in this work belong to their respective owners. Neither Morgan Kaufmann Publishers nor the authors and other contributors of this work have any relationship or affiliation with such trademark owners nor do such trademark owners confirm, endorse or approve the contents of this work. Readers, however, should contact the appropriate companies formore information regarding trademarks and any related registrations. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopying, scanning, or otherwise—without prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford,UK: phone: ( 44) 1865 843830, fax: ( 44) 1865 853333, E-mail: permissions@elsevier.com. You may also complete your request online via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Library of Congress Cataloging-in-Publication Data Application submitted ISBN: 978-0-12-369496-6

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For Nyra who always listens

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TABLE OF CONTENTS
Table of Lenses ...................................................................................................................... xviiAcknowledgments ................................................................................................................ xxi Hello......................................................................................................................................... xxiii

1

In the Beginning, There Is theDesigner................................................................................... 1
Magic Words ............................................................................................................................... 1 What Skills Does a Game Designer Need? ....................................................................... 2 The Most Important Skill ........................................................................................................ 4 TheFive Kinds of Listening .................................................................................................... 5 The Secret of the Gifted .......................................................................................................... 6

2

The Designer Creates an Experience.......... 9
The Game Is Not the Experience.......................................................................................10 Is This Unique to Games? .....................................................................................................11 Three Practical Approaches to Chasing Rainbows .....................................................12 Introspection: Powers, Perils, and Practice .....................................................................14 Dissect Your...
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