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Beginning XNA 3.0
Game Programming
From Novice to Professional

■■■

Alexandre Santos Lobão,
Bruno Evangelista,
José Antonio Leal de Farias,
and Riemer Grootjans

Beginning XNA 3.0 Game Programming: From Novice to Professional
Copyright © 2009 by Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias,
Riemer Grootjans
All rights reserved. No part of this work maybe reproduced or transmitted in any form or by any means,
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Contents at a Glance
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
About the Authors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
About the Technical Reviewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix
Introduction . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxi

■CHAPTER 1

Game Planning and Programming Basics . . . . . . . . . . . . . . . . . . . . . . 1

■CHAPTER 2

2D Graphics, Audio, and Input Basics . . . . . . . . . . . . . . . . . . . . . . . . . 15

■CHAPTER 3

Creating Your First 2D Game . . . . . . . . . . . . . . . . . . . . . . . . ....
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