Ciencias

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Blender 2.47 QuickStart
1. Blender's Interface
Blender’s interface consists of an arbitrary number of workspaces with multiple window each. Each window displays a part of your scene’s data. The type of data that a window displays is indicated in the header. Blender's default interface Header Window type switch 3D window

4. Managing 3D Objects
The default scene is composed of a cube, a lamp and a camera, You can select any of these objects with RMB, select multiple objects with Shift·RMB and select/deselect all with A. To move these objects, click with LMB on the 3D Widget. You can change the widget mode to Rotate/Scale/Grab by activating the corresponding icons in the 3D View header. Note that you can do the same thing with the bolded hotkeys. Each object has a little dot that represents its center. You can change the center position in Buttons Window/Editing/Mesh while in the Object Mode. The red and white cross is the 3D cursor. Its position can be set with a simple LMB click in the viewport. This cursor is used as a reference point. You can add new objects by pressing Space and then go to the Add menu. Objects can be duplicated with Shift·D and link-duplicated with Alt·D. Armature/ Bone

6. Mesh Modelling
To model a mesh object, you need to enter Edit Mode. In Edit Mode, you can select three kind of items: Vertices, Edges and Faces. To switch between different selection modes, use the buttons placed in the 3D View header or with Ctrl·Tab. Once you have selected different elements, you can: Grab, Rotate, Scale; Extrude any selection; Knife any selection Delete the selection with X or Delete; Apply various tools from the W and Ctrl·E menus; Subdivide loops with Ctrl·R; SeParate selection; Duplicate selections with Shift·D. Note that if you duplicate your object in the Edit Mode, the result will still count as one object, even if it looks like two duplicated objects. In the Edit Mode you can modify the object geometry as you like and it will still remain a unique

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