Assassins creed madoka style - rpg

Páginas: 34 (8351 palavras) Publicado: 10 de abril de 2011
/tg/ - Traditional Games

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[Return] File : 1300366852.jpg-(629 KB, 1200x1317, ACMadoka.jpg) Assassin's Creed: Madoka, Take Two Anonymous 03/17/11(Thu)09:00No.14274021 Losing the name and trip this time, I'd like to retry a thread to get more ideas: So /tg/, I have an idea for a game that I plan on running for 1 or 2 players whom I know well. Basically, it's a crossover between Assassin's Creed 2 and Puella Magi Madoka Magica set in Renaissance Italy, somewhere from 1476-1503. The players know the basics of thetwo series, but haven't played/watched either. They actually think this crossover idea is quite interesting. The PCs are one or two middle-class or upper-class citizens of a prominent city like Florence, Venice, or Rome. They're teenagers or young adults (Ezio was 17 when he made his first assassination), and they have two key traits: mild to severe emotional instability, and much to lose. After aprologue involving a taste of what's to come (like in the first episode of Madoka), they're approached by a diminutive, "angelic" beast that speaks through telepathy and identifies itself as "Quriel." It offers them a wish; God's powers can grant any miracle should he approve of it, so it says. However, if the wish is granted, the maker of the wish must then swear an oath that "Nothing is true;everything is permitted," become an Assassin, swear to adhere to the tenets of the Assassin's Creed...

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19/3/2011 16:01

/tg/ - Traditional Games

1. Stay your blade from the flesh of an innocent. 2. Always be discreet. 3. Never compromise the Brotherhood. ... and fight the demonic Templars. The PCs agree to the contract, or else the gamewon't get started. They swear their oaths, make their wishes, and are each given a white Soul Feather, a conduit for their "divinely" granted powers and inspiration. (Continued) >> Anonymous 03/17/11(Thu)09:17 No.14274071 What if one of them wished for all Templars to drop dead? >> S.T.A.L.K.E.R. 03/17/11(Thu)09:19 No.14274085 >>14274071 Game over man. Game over. >> Anonymous 03/17/11(Thu)09:23No.14274092 File1300368210.jpg-(1.21 MB, 3767x1969, 3c7ea92f1138bcfbb9e397d0bf8cd6(...).jpg) The manifestation of Quriel assures them that it will be physically present to guide them when it can, and it will be unseen to those who have not been taken into the fold. It will admonish and punish them when they break the creed, and will reward them with "divine" gifts as they make progress. The Templarsare a consortium of psychic entities that share a hivemind and conspire to subjugate the world and unify it into their vision of perfect world, a utopia of stability, harmony, and conformity. In this "New World Order," they would also roam the world free and exert their full powers over reality.* For now, the Templars exist in a weakened state, dwelling in the Earth by inhabiting the bodies ofpowerful aristocrats, royals, clergymen, merchant princes, and generals. Through the political clout of their hosts, they manipulate the people of the world mundanely, using whatever ruthless means possible. Their powers render their hosts immune to all diseases and poisons, and worse, should one of their hosts die, the Templar can simply move on to another. They also seek an enigmatic artifact...
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