Assassins creed madoka style - rpg

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[Return] File : 1300366852.jpg-(629 KB, 1200x1317, ACMadoka.jpg) Assassin's Creed: Madoka, Take Two Anonymous 03/17/11(Thu)09:00 No.14274021 Losing the name and trip this time, I'd like to retry a thread to get more ideas: http://archive.easymodo.net/tg/thread/14263857 So /tg/, I have an idea for a game that I plan on running for 1 or 2 players whom I know well. Basically, it's a crossover between Assassin's Creed 2 and Puella Magi Madoka Magica set in Renaissance Italy, somewhere from 1476-1503. The players know the basics of the two series, but haven't played/watched either. They actually think this crossover idea is quite interesting. The PCs are one or two middle-class or upper-class citizens of a prominent city like Florence, Venice, or Rome. They're teenagers or young adults (Ezio was 17 when he made his first assassination), and they have two key traits: mild to severe emotional instability, and much to lose. After a prologue involving a taste of what's to come (like in the first episode of Madoka), they're approached by a diminutive, "angelic" beast that speaks through telepathy and identifies itself as "Quriel." It offers them a wish; God's powers can grant any miracle should he approve of it, so it says. However, if the wish is granted, the maker of the wish must then swear an oath that "Nothing is true;

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